Set the X, Y, and Z rotation values to 0. We need it to point straight down, and for that we need to fiddle with the Rotation. Unfortunately, it’s not pointing toward the plane. You should see the camera now positioned above the plane. Set the X and Y values to 0, and the Z to 3 (the exact Z value doesn’t actually matter too much, so long as the camera is put a modest distance above the terrain). Just like we did with the plane, we can change these numbers to put things in the place we want. Now we can see our camera’s position and rotation in the scene. Next, let’s go back to the Object Properties panel by clicking that orange square icon we used to get there last time. First, let’s select it by left clicking on it (or on the word Camera in the Outliner). Getting the camera into position is easy enough. If we’re going to do a proper shaded relief, we need our camera to be directly overhead of the terrain this is the perspective that the majority of maps have. You can break out of this view at any time by just panning/rotating around the scene as per normal. This view should match up with the perspective that you’ve been seeing during all those test renders we’ve been doing, though without the terrain - remember, the subdivision/displacement only gets calculated during render. In any case, now we can see the camera’s view of the plane, and tell that it’s pointed obliquely at where our terrain will show up. You can also hit 0 on the numeric keypad. To do this, go to the View menu on the top bar (or bottom bar - Blender’s interface is always changing) and choose Cameras, then Active Camera. I can confirm that this is true by positioning myself in the 3D view window to match the camera’s lens, so I can see what it sees. Right now it’s positioned to capture our plane from an oblique angle. If I browse around my studio a bit in the 3D view, I can see it’s this thing that looks sort of like a wireframe pyramid with a triangle attached to it. Let’s switch our Shader Editor back to the 3D Viewport by clicking the bubble icon in the upper left of the program and choosing 3D Viewport. Step 1. Lunch the Photo Blender Camera in your system and click on camera button and capture foreground and background photo using camera.Now it’s time to turn our attention to the virtual camera which we will use to capture our relief image. Add text to your images to keep your memories alive forever. There are multiple backgrounds you can apply which gives a classy and artistic look to your images. You can crop the images as per the ratios. We have added a custom blend feature which is fully loaded, you can select 2 images of your choice to blend, and you can increase or decrease the opacity of individual images as well. Add funny face masks, catchy taglines and make your images unique and classy. Select and apply unique photo effects on the selfie camera and click in one tap, or choose any pic from the gallery and edit it with ultimate photo editing options including flip, rotate, filters, add text, multiple emojis etc. A transparent overlay of the first photo taken, can be overlayed on another photo taken from your gallery or camera. It’s also important to be unique from the thousands of other instagram influencers and reel makers, thus Photo Blender Camera gives you a simple but powerful editing app which lets you blend two images with perfect synchronisation.īlend any 2 of your photos into a single photo to create a fantastic magical blend effect. regular Instagram and Facebook posts going up, one finds themselves in need of a good, quick photo editor every now and then.Face Camera Snappy Photo Filters Tutorial.
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